Friday, March 19, 2010

Heavy Rain is the experience nearest to a movie

It is neither the first one nor the last occasion in which we mention the title Heavy Rain on the forum. The true thing is that Heavy Rain has surprised all this year. It is a question of something more than a mere game, it is a movie where we develop the end and the plot with our decisions.

This only interactivity allows to obtain tens possible ends, something that has happened in little games, as in the outstanding figure Blade Runner with the one that shares certain similarity.

Thrown exclusive for the console of Sony, Playstation 3, the video game Heavy Rain is a finished revolution. The game has his central element in the history, when in most of games the history serves to feed little more jugabilidad. In this game we will feel the experiences of four central personages, all interested parties in finding the same killer.

Even if our actions drive to the death of one of the personages, the action keeps on developing, with alterations based on the absence of this individual. Thanks to this experience that can be only whenever we put the game in the console, one is not satisfied with seeing an end, being able to revise several times the game in search of new routes and solutions to our protagonists. There is not known the whole of ends programmed by the team of development in Heavy Rain.

The system has the completely only control and it is provided with only one fixed key: that of walking. The game is receiving new indications where we will have to press different buttons and use the analogical command to execute the most important actions. Although the most important thing the control is not, but the argument that generates every action.

The game embarks in an adventure that grows in intensity per seconds. With a slow rhythm at first, it generates moments of big tension along our adventure.

Route | Cleveland (English)

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